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INI File  |  2001-02-28  |  18.4 KB  |  994 lines

  1. [classes]
  2. dll0=walk.dll
  3. dll1=weapon.dll
  4. dll2=gamelib.dll
  5. dll3=lights.dll
  6. dll4=volfog.dll
  7.  
  8. [birthpad0]
  9. longname=birthpad1
  10. pos=0.000000 0.000000 11.250000
  11. rot=0.000000 0.000000 0.000000
  12. vel=0.000000 0.000000 0.000000
  13. force=0.000000 0.000000 0.000000
  14. life=0
  15. colflag=0
  16. mass=0.000000
  17. radius=0.000000
  18. bump=0.000000
  19. friction=0.000000
  20. active=1
  21. latedraw=3
  22. mesh=birthpad01.3ds
  23. animobj=birthobj.3ds
  24. animtime=1000
  25.  
  26. [birthpad1]
  27. longname=birthpad2
  28. pos=-1462.500000 -37.500000 11.249997
  29. rot=0.000000 0.000000 0.000000
  30. vel=0.000000 0.000000 0.000000
  31. force=0.000000 0.000000 0.000000
  32. life=0
  33. colflag=0
  34. mass=0.000000
  35. radius=0.000000
  36. bump=0.000000
  37. friction=0.000000
  38. active=1
  39. latedraw=3
  40. mesh=birthpad02.3ds
  41. animobj=birthobj.3ds
  42. animtime=1000
  43.  
  44. [birthpad2]
  45. longname=birthpad3
  46. pos=1725.000122 1687.500122 11.250148
  47. rot=0.000000 0.000000 0.000000
  48. vel=0.000000 0.000000 0.000000
  49. force=0.000000 0.000000 0.000000
  50. life=0
  51. colflag=0
  52. mass=0.000000
  53. radius=0.000000
  54. bump=0.000000
  55. friction=0.000000
  56. active=1
  57. latedraw=3
  58. mesh=birthpad03.3ds
  59. animobj=birthobj.3ds
  60. animtime=1000
  61.  
  62. [gib0]
  63. longname=playergib
  64. pos=0.000000 0.000000 0.000000
  65. rot=0.000000 0.000000 0.000000
  66. vel=0.000000 0.000000 0.000000
  67. force=0.000000 0.000000 0.000000
  68. life=7500
  69. colflag=1
  70. mass=1.000000
  71. radius=0.000000
  72. bump=0.500000
  73. friction=0.500000
  74. active=0
  75. latedraw=2
  76. mesh=gib.3ds
  77. hitmark=hitmark1
  78. gravity=0.000030
  79. fadetime=1000
  80. numbounces=3
  81. traildelay=250
  82.  
  83. [person0]
  84. longname=player
  85. pos=0.000000 0.000000 56.250000
  86. rot=0.000000 0.000000 0.000000
  87. vel=0.000000 0.000000 0.000000
  88. force=0.000000 0.000000 0.000000
  89. life=0
  90. colflag=1
  91. mass=1.000000
  92. radius=25.000000
  93. bump=1.000000
  94. friction=1.000000
  95. active=1
  96. latedraw=0
  97. height=45.000000
  98. jumpforce=0.006000
  99. jumpforcetime=100
  100. gravity=0.002000
  101. walkvel=0.200000
  102. rotvel=0.100000
  103. mousespeed=0.200000
  104. spot=spotlight0
  105. gun=gun0
  106. p_stand=tris_stand.fao
  107. p_run=tris_run.fao
  108. p_attack=tris_attack.fao
  109. w_stand=weapon_stand.fao
  110. w_run=weapon_run.fao
  111. w_attack=weapon_attack.fao
  112. shadow=shadow0
  113. skin=tris.tga
  114. ngib=6
  115. gibobj=gib0
  116. gibforce=0.200000
  117. zoomtime=300
  118. zoomangle1=60.000000
  119. zoomangle2=20.000000
  120. shield=1.000000
  121.  
  122. [gun0]
  123. longname=atom_gun
  124. pos=0.000000 0.000000 0.000000
  125. rot=0.000000 0.000000 0.000000
  126. vel=0.000000 0.000000 0.000000
  127. force=0.000000 0.000000 0.000000
  128. life=0
  129. colflag=0
  130. mass=0.000000
  131. radius=0.000000
  132. bump=0.000000
  133. friction=0.000000
  134. active=0
  135. latedraw=0
  136. projectile=missile0
  137. firecount=999
  138. firesound=sound1
  139. firevel=1.500000
  140. delay=1000
  141. firedelay=1
  142. nfire=1
  143. randomangle=0.000000
  144. nfirepos=1
  145. firepos0=5.000000 -15.000000 0.000000
  146. firepos1=0.000000 0.000000 0.000000
  147. firepos2=0.000000 0.000000 0.000000
  148. firepos3=0.000000 0.000000 0.000000
  149.  
  150. [hitmark0]
  151. longname=missile_hit
  152. pos=0.000000 0.000000 0.000000
  153. rot=0.000000 0.000000 0.000000
  154. vel=0.000000 0.000000 0.000000
  155. force=0.000000 0.000000 0.000000
  156. life=10000
  157. colflag=0
  158. mass=0.000000
  159. radius=0.000000
  160. bump=0.000000
  161. friction=0.000000
  162. active=0
  163. latedraw=1
  164. texture=hitmarklarge.tga
  165. size=80.000000
  166. fadetime=500
  167.  
  168. [hitmark1]
  169. longname=blood_hit
  170. pos=0.000000 0.000000 0.000000
  171. rot=0.000000 0.000000 0.000000
  172. vel=0.000000 0.000000 -0.020000
  173. force=0.000000 0.000000 0.000000
  174. life=10000
  175. colflag=0
  176. mass=0.000000
  177. radius=0.000000
  178. bump=0.000000
  179. friction=0.000000
  180. active=0
  181. latedraw=1
  182. texture=blood.tga
  183. size=20.000000
  184. fadetime=1000
  185.  
  186. [missile0]
  187. longname=atom_projectile
  188. pos=0.000000 0.000000 0.000000
  189. rot=0.000000 0.000000 0.000000
  190. vel=0.000000 0.000000 0.000000
  191. force=0.000000 0.000000 0.000000
  192. life=5000
  193. colflag=1
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  195. radius=0.000000
  196. bump=0.000000
  197. friction=0.000000
  198. active=0
  199. latedraw=0
  200. rotvel=0.100000
  201. lookrange=1000.000000
  202. lookangle=90.000000
  203. explode=explode0
  204. light=light1
  205. lightzpos=14.000000
  206. sound=
  207. viewport=
  208. mesh=atom.3ds
  209. hitmark=hitmark0
  210. damage=1.000000
  211.  
  212. [sound0]
  213. longname=atom_explode_sound
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  215. rot=0.000000 0.000000 0.000000
  216. vel=0.000000 0.000000 0.000000
  217. force=0.000000 0.000000 0.000000
  218. life=0
  219. colflag=0
  220. mass=0.000000
  221. radius=0.000000
  222. bump=0.000000
  223. friction=0.000000
  224. active=0
  225. latedraw=0
  226. mindist=10.000000
  227. maxdist=1500.000000
  228. volume=-100
  229. loop=0
  230. file=atomexplode.wav
  231.  
  232. [sound1]
  233. longname=atom_fire_sound
  234. pos=0.000000 0.000000 0.000000
  235. rot=0.000000 0.000000 0.000000
  236. vel=0.000000 0.000000 0.000000
  237. force=0.000000 0.000000 0.000000
  238. life=0
  239. colflag=0
  240. mass=0.000000
  241. radius=0.000000
  242. bump=0.000000
  243. friction=0.000000
  244. active=0
  245. latedraw=0
  246. mindist=10.000000
  247. maxdist=1500.000000
  248. volume=-100
  249. loop=0
  250. file=atomfire.wav
  251.  
  252. [ps0]
  253. longname=atom_explode_ps
  254. pos=0.000000 0.000000 0.000000
  255. rot=0.000000 0.000000 0.000000
  256. vel=0.000000 0.000000 0.000000
  257. force=0.000000 0.000000 0.000000
  258. life=750
  259. colflag=0
  260. mass=0.000000
  261. radius=0.000000
  262. bump=0.000000
  263. friction=0.000000
  264. active=0
  265. latedraw=3
  266. partcolor=0.976471 0.662745 0.243137
  267. partcolorvar=0.000000 0.000000 0.000000
  268. partbump=1.000000
  269. partfriction=1.000000
  270. partmass=1.000000
  271. partradius=7.500000
  272. partspeed=0.300000
  273. partspeedvar=0.100000
  274. partgravity=0.000200
  275. partcolflag=1
  276. ax=0.000000
  277. ay=0.000000
  278. texture=whitelen.tga
  279. emmtime=250
  280. totpart=75
  281. fadetime=500
  282.  
  283. [explode0]
  284. longname=atom_explode
  285. pos=0.000000 0.000000 0.000000
  286. rot=0.000000 0.000000 0.000000
  287. vel=0.000000 0.000000 0.000000
  288. force=0.000000 0.000000 0.000000
  289. life=0
  290. colflag=0
  291. mass=0.000000
  292. radius=0.000000
  293. bump=0.000000
  294. friction=0.000000
  295. active=0
  296. latedraw=0
  297. damage=1.000000
  298. damageradius=150.000000
  299. sprite=
  300. light=light0
  301. sound=sound0
  302. ps=ps0
  303. expsphere=expsphere0
  304.  
  305. [expsphere0]
  306. longname=atom_expsphere
  307. pos=0.000000 0.000000 0.000000
  308. rot=0.000000 0.000000 0.000000
  309. vel=0.000000 0.000000 0.000000
  310. force=0.000000 0.000000 0.000000
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  312. colflag=0
  313. mass=0.000000
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  315. bump=0.000000
  316. friction=0.000000
  317. active=0
  318. latedraw=2
  319. color=0.078431 0.078431 0.000000
  320.  
  321. [shadow0]
  322. longname=person_shadow
  323. pos=-403.794830 21.184185 120.000000
  324. rot=0.000000 0.000000 0.000000
  325. vel=0.000000 0.000000 0.000000
  326. force=0.000000 0.000000 0.000000
  327. life=0
  328. colflag=0
  329. mass=0.000000
  330. radius=0.000000
  331. bump=0.000000
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  333. active=0
  334. latedraw=1
  335. texture=shadow.tga
  336. sizex=15.000000
  337. sizey=15.000000
  338.  
  339. [fao_mesh0]
  340. longname=fan
  341. pos=-712.500000 712.500000 112.500000
  342. rot=0.000000 0.000000 0.100000
  343. vel=0.000000 0.000000 0.000000
  344. force=0.000000 0.000000 0.000000
  345. life=0
  346. colflag=0
  347. mass=0.000000
  348. radius=0.000000
  349. bump=0.000000
  350. friction=0.000000
  351. active=1
  352. latedraw=0
  353. animobj=fan.fao
  354. mode=0
  355. time=4000
  356. delay=0
  357. wait=0
  358.  
  359. [subdiv_mesh0]
  360. longname=subdiv1
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  362. rot=0.000000 0.000000 0.000000
  363. vel=0.000000 0.000000 0.000000
  364. force=0.000000 0.000000 0.000000
  365. life=0
  366. colflag=0
  367. mass=0.000000
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  369. bump=0.000000
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  372. latedraw=0
  373. basemesh=subdiv1.3ds
  374. nsubdiv=0
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  377. [subdiv_mesh1]
  378. longname=subdiv2
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  380. rot=0.000000 0.000000 0.000000
  381. vel=0.000000 0.000000 0.000000
  382. force=0.000000 0.000000 0.000000
  383. life=0
  384. colflag=0
  385. mass=0.000000
  386. radius=0.000000
  387. bump=0.000000
  388. friction=0.000000
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  390. latedraw=0
  391. basemesh=subdiv2.3ds
  392. nsubdiv=2
  393. mode=1
  394.  
  395. [cartoon_mesh0]
  396. longname=toon2
  397. pos=0.000000 -637.500000 37.500000
  398. rot=0.000000 0.000000 0.000000
  399. vel=0.000000 0.000000 0.000000
  400. force=0.000000 0.000000 0.000000
  401. life=0
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  405. bump=0.000000
  406. friction=0.000000
  407. active=1
  408. latedraw=0
  409. objmesh=toon2.3ds
  410.  
  411. [cartoon_mesh1]
  412. longname=toon1
  413. pos=-187.500000 -600.000000 0.000000
  414. rot=0.000000 0.000000 0.000000
  415. vel=0.000000 0.000000 0.000000
  416. force=0.000000 0.000000 0.000000
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  418. colflag=0
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  425. objmesh=toon1.3ds
  426.  
  427. [dpblend_sphere0]
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  430. rot=0.000000 0.000000 0.000000
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  432. force=0.000000 0.000000 0.000000
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  440. latedraw=0
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  443. normalmap=sphere_normals.tga
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  446.  
  447. [dpblend_sphere1]
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  449. pos=0.000000 0.000000 50.000000
  450. rot=0.000000 0.000000 0.000000
  451. vel=0.100000 0.100000 -0.100000
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  529. longname=atom_light
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  591. [spotlight0]
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